top of page
History
2019-06-14 (5).png

Unity: The Board Game

After many years of playing and loving board games, the creator, Colin Means, decided that he wanted to create a board game. Because of his passion for Ancient Greek history and mythology, Colin decided that a game based on such topics would make for an interesting game concept -- hence the creation of the first version of the board game, Unity: Ancient Greece. As it turns out, not only did he enjoy making the game, but many of his friends also enjoyed playing along with him. The casual game that he had fashioned as a creative release turned into the activity for weekend hangouts with his friends. The game gradually evolved into something that could be turned into a product, and here we are.

The History of the Game

The first game to be played was with pieces from other board games and a hand-drawn game board. When first creating the game board, Colin had an idea for non-uniform spaces without the clear cuts lines that it has now. As a result, the first ever game board turned out to be a bit of a disaster to try to play with. Halfway through the first and only game to be played on the first game board, Colin and his dad decided to finish the game by combining the small game spaces into larger ones so that the game would not last nine hours.

image1 (3).jpeg

The first draft of Unity: Ancient Greece to be created.

image3.jpeg

After learning from the first board design, Colin threw out the idea of freeform spaces and decided to use square spaces to make the board. The next few game board attempts all had different areas for improvement. On one, the squares were too small. On another, players started too close to one another. And on quite a few, the board was too big.

The third draft of Unity: Ancient Greece to be created.

After fixing the problems of each of the designs, the perfect board was finally created for the board game. The final board allowed for the dynamic strategy portion of the game to finally be realized. Plus, the board allowed for game variability, it was impossible to play the exact same game back to back.

image1.jpeg

The final draft of Unity: Ancient Greece to be created.

image1 (2).jpeg

Once the final draft of the game board was created, the final draft was recreated on the computer and printed onto a neoprene mat. In addition to the design and creation of the game board, Colin also had to create the playing pieces, cards, and rules. The game finally had its own game board and pieces. After prototyping Unity: Ancient Greece, Colin put his mind toward making different versions of the game based on different historical time periods.

The first professional prototype of Unity: Ancient Greece.

bottom of page